Bruce Glidewell
Bruce Glidewell
Art Director | Concept Artist | Illustrator
Rohnert Park, United States

Summary

Art Director with a proven track record in the video game industry, always striving to lead and inspire creaive teams while insuring consistant art quality, style, and gameplay clarity.

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Experience

  • Director of Art at Vela Games
    Dublin, IE
    February 2019 - Present

    ~ Lead the development of the art style and creative vision for a newlP,Evercore Heroes

    ~ Define the look of the project and elevating other artists'work to maintain craft quality

    ~ Collaborating closely with major stakeholders and the team to uphold and contribute to the creative vision of the game across all disciplines.

    ~ Grow, mentor,and guide a diverse team of artists, including directly managing art team members in order to maintain a consistent direction/style and level of quality across all aspects of the product.

    ~ Create mood boards, reference sheets, and style guides to help guide internal resources as well as out­sourcing partners.

    ~ Work includes visual target paintings , initial character designs and orthos, environment designs, UI ex­plorations, prop designs, color/mood pieces, color keys, marketing materials, splash art, and icon design.

  • Character Concept Artist at Telltale Games
    San Rafael, United States of America
    June 2017 - September 2018

    Design and create characters for multiple Telltale projects including: Stranger Things, The Walking Dead, Batman, 7 Days to Die and Minecraft Story Mode

    ~Visual Style and character exploration for multiple Telltale products

    ~Directed contract character concept artists to provide feedback and maintain quality and style of final concept

    ~Worked closely with modelers to collaborate and ensure the style and quality of the final product

    ~Collaborated with writers and game designers to deliver their vision of the game

  • Freelance Concept Artist at Toys for Bob
    Novato, United States of America
    May 2017 - June 2017

    visual Style and character exploration for an unannounced project

  • Freelance Sub-contractor/ Illustrator at Disney Interactive
    Glendale, United States of America
    October 2016 - December 2016

    Responsible for rough layout and final rendering of splash images and promotional artwork for Star Wars Commander

  • Freelance Illustrator at BLT Communications
    Los Angeles, United States of America
    November 2016 - November 2016

    Created rough layout sketches for “Peter Rabbit” theatrical movie poster.

    Provided initial color passes for the in theater “standee” for the Pixar film “Coco”.

  • Lead Concept Artist / Junior Art Director at S2 Games
    Petaluma, United States of America
    November 2005 - September 2016

    Design and create characters, promotional art, buildings, props, icons, environments, interfaces and matte paintings for multiple released titles. Supervise and provide team leadership to a group of artists throughout the development of multiple titles.

    Savage Resurrection - (August 2016)

    ~ Set the visual style for the characters, props and weapons

    ~ Designed maps, characters, props, weapons, splash art and in game load out interface

    ~ Encouraged all artists to have a passion for, and care about, the final in game asset

    ~ Worked closely with modelers, texturers and VFX artists to find and address design issues

    Strife - (May 2015)

    ~ Created benchmark concepts for the characters, terrain textures and structures

    ~ Designed and created characters, splash art, matte paintings, terrain, terrain textures,

    props, icons, game map and structures

    ~ Hand painted diffuse maps and normal maps of characters and terrain to guarantee cohesive look of the game

    ~ Fostered an enviornment of motivation and shared ownership of each art asset

    ~ Collaborated with fellow concept artist, modelers and texture artists to ensure the style and

    quality of the final product

    Heroes of Newerth (HoN) - (May 2010)

    ~ Designed and created characters, props, icons and structures

    ~ Designed and created the entire in game interface

    ~ Hand painted diffuse maps and normal maps of characters and terrain to guarantee cohesive look of the game

    Savage 2 - (January 2008)

    ~ Designed and created characters, props, icons and structures

    ~ Designed and created the in game interface

  • Freelance Concept Artist / Art Director / Consultant at Blind Squirrel Games
    Freelance, United States of America
    January 2010 - January 2012

    Concepted characters and environments to be used as pitch pieces for possible upcoming game titles. Designed company logo and art for marketing materials. Created an art document that outlined the look, feel and flow of an upcoming game title.

  • Game Artist at WMS Gaming
    Chicago, United States of America
    January 2004 - January 2005

    Created art assets including reel symbols, characters and backgrounds for touch screen video slot

    machines and three reel mechanical slot machines. Designed the external structure and function of the top boxes for slot machines.