I was responsible for creating benchmark concepts for the characters, structures, weapons, splash art, interface, icons, terrain and terrain textures. I have also been responsible for designing the look of the map and providing matte paintings. I collaborate with other concept artists, modelers and texture artists to ensure the style and quality of the final product. I encourage all artists to not only have a passion for the final product but to also engage, inspire and effectively communicate with one another throughout the process.
Design and create characters for multiple Telltale projects including: Stranger Things, The Walking Dead, Batman, 7 Days to Die and Minecraft Story Mode
~Visual Style and character exploration for multiple Telltale products
~Directed contract character concept artists to provide feedback and maintain quality and style of final concept
~Worked closely with modelers to collaborate and ensure the style and quality of the final product
~Collaborated with writers and game designers to deliver their vision of the game
visual Style and character exploration for an unannounced project
Responsible for rough layout and final rendering of splash images and promotional artwork for Star Wars Commander
Created rough layout sketches for “Peter Rabbit” theatrical movie poster.
Provided initial color passes for the in theater “standee” for the Pixar film “Coco”.
Design and create characters, promotional art, buildings, props, icons, environments, interfaces and matte paintings for multiple released titles. Supervise and provide team leadership to a group of artists throughout the development of multiple titles.
Savage Resurrection - (August 2016)
~ Set the visual style for the characters, props and weapons
~ Designed maps, characters, props, weapons, splash art and in game load out interface
~ Encouraged all artists to have a passion for, and care about, the final in game asset
~ Worked closely with modelers, texturers and VFX artists to find and address design issues
Strife - (May 2015)
~ Created benchmark concepts for the characters, terrain textures and structures
~ Designed and created characters, splash art, matte paintings, terrain, terrain textures,
props, icons, game map and structures
~ Hand painted diffuse maps and normal maps of characters and terrain to guarantee cohesive look of the game
~ Fostered an enviornment of motivation and shared ownership of each art asset
~ Collaborated with fellow concept artist, modelers and texture artists to ensure the style and
quality of the final product
Heroes of Newerth (HoN) - (May 2010)
~ Designed and created characters, props, icons and structures
~ Designed and created the entire in game interface
~ Hand painted diffuse maps and normal maps of characters and terrain to guarantee cohesive look of the game
Savage 2 - (January 2008)
~ Designed and created characters, props, icons and structures
~ Designed and created the in game interface
Concepted characters and environments to be used as pitch pieces for possible upcoming game titles. Designed company logo and art for marketing materials. Created an art document that outlined the look, feel and flow of an upcoming game title.
Created art assets including reel symbols, characters and backgrounds for touch screen video slot
machines and three reel mechanical slot machines. Designed the external structure and function of the top boxes for slot machines.